studio blog
Friday Rehearsal Schedule
1. Jonathan Eckhaus 9am
2. Greg Weisbrod 9:20am
3. Doug Kutz 9:40am
4. Brad Turow 10am
5. Saaman Moghadam 10:20am
6. Dara Taylor 10:40am
7. Ricardo Arribas 11am
8. Vivian Li 11:20am
9. Alan Garcia, Chethan Sarabu, and Vivian Li 11:40am
LUNCH BREAK
10.Brian Han and Ariyan Basu 1pm (feel free to arrive early to setup)
11.Sarah Brown, Chelsea Howe, and Xander Snyder (setup) 1:20pm
12.Ali Cakir and Praveen Narayanan 1:20pm (same time as #11)
13.Julia Adolphe 2pm
14.Andrew Levy 2:20pm
CONCERT starts at 3pm
Concert Order will be as follows:
1. Andrew Levy
2. Ricardo Arribas
3. Dara Taylor
4. Brian Han and Ariyan Basu
5. Vivian Li
6. Saaman Moghadam
7. Sarah Brown, Chelsea Howe, and Xander Snyder (showcase, invitation for intermission)
Intermission
8. Brad Turow
9. Alan Garcia, Chethan Sarabu, and Vivian Li
10.Julia Adolphe
11.Jonathan Eckhaus
12.Greg Weisbrod
13.Doug Kutz
14.Ali Cakir and Praveen Narayanan
- cemc's blog
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Final meetings and help
Watch this space tomorrow and Wendesday for updates on Friday morning's rehearsal schedule.
- cemc's blog
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Human Robot Jazz Improvisation
check it out jazz pianist improvises while a robot plays the marimba, improvising in step
- chethan's blog
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GDIAC Showcase
Date/Time: May 9th from 3 - 6 pm
Venue: Upson 361
The showcase is open to the general public. It will be held in the Cornell Undergraduate Computing Lab, so that everyone can play and experience these student projects. Come and meet the game designers and engineers of tomorrow.
Note that the Showcase is on a Saturday this year. This move is to address concerns from the administration that the Showcase was infringing on reading period in years past.
- cemc's blog
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PD soundfile tutorial
1. Playing sound files from disc using [readsf~] inlcluding a method for playing parts of a sound using messages.
2. Loading sound files into RAM (arrays) and playing with [tabplay~], again using serval methods. This included a patch showing the use of multiple arrays.
3. Playing arrays with [phasor~] (sawtooth wave). This is the patch from class.
For more information see PD's Help files.
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Video scrubber/warper
The first uses the number of frames (extracted by [pix_film]) divided by the frame rate to determine the speed/frequency of a sawtooth [phasor~] looper. This initial calculation allows the video to loop at its normal framerate. Moving the "SCRUB" slider changes the speed of the [phasor~] using a multiplier. A negative value makes the video run in reverse.
The second does something similar but with audio. The speed of the [phasor~] is determined by a sound file (number of samples divided by the sampling rate) and this loop frequency is applied to both audio and video playback. Audio and video are "in sync". Again, a "speed" multiplier is available allowing for "scubbing".
- cemc's blog
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Final Project
I’m interested in collaboration though I didn’t have anyone in mind in particular. If anyone is interested in the development of the 3D image or anything else, let me know.
Plus, I ideally hope to have multiple people performing into this thing and hopefully creating a more complex image.
- didgeriDoog's blog
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FIlters and squares
Open the patch, "create" a Gem window and click the big green toggle. Note that I am using Chris's mechanism exactly, the [metro] object (metronome) which sends a bang every 4 seconds to a random number generator, triggering one of the filter chords.
- cemc's blog
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