* f100 0 1024 10 1.;			< SINE WAVE
* f50 0 65 7 0 64 1.;                   < linear up 
* f51 0 65 7 1. 64 0;                   < linear down 
* f52 0 65 7 0 32 1. 32 0;              < linear pyramid: up-down 
* f53 0 65 7 1. 32 0 32 1.;             < inverted liner pyramid: down-up 
* f60 0 65 5 .01 64 1.;	                <exponential up      
* f61 0 65 5 1. 64 .01;	                <exponential down
* f62 0 65 5 .01 32 1. 32 .01;          <exponential pyramid: up-down)
* f70 0 32 -2 15 12 13 -5 -4 -7 -10 -11 3 -10 -11 0 -4 5 8 10 11 14 8 5 7 10
              4 0 10 12 11 9 12 13 14 11 ; < detuning
< Functions needed: 50  52 60 100 70 (detuning)

te 50;
instr cbsn 0 9 ;
p3 rh 2/4/8//4//2.;
p4 no f1/c4/bf2/af/gf/c2/df1;
du mo 7 1.15 1.1/2 1.;
p5 15000;
p6 nu .08/.06/.04/.05/.07/.075/.09;
p7 nu .6/.25/.15/.2/.5/.45/.55;
p8 1. .89 .83;  					<atss (c. .8)
p9        < a detune p-fields generally used only in chorused scores

p10 1. .95 1.05;                                        <attack hardness
p11 1. .28 .31; 			                <vib. width
p12 1. 4.2 5.;   					<1st vib. rate
p13 1. 5.1 5.5;						<2nd rate
p14 .45 60 60 .55 50 50;                                <vib. change func.

p15 1. 1.05 .95;                                        < brightness(.8-1.2)

p16 .45 .2 .5 .55 -.3 -.6;          <small rand. value added to index & inton.
p17 1. .1 .99;                                         <reseeds rand generators
p18 nu 0/1/0*5;                                 < flag : 0 = cbsn, 1 = bsn
end;  <<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
