< ECMC Csound Library example score11 input file >> marimba3 << : 
< very rapid sweeping line
< p10 specifies spatial placement (0 = hard left, 1. = hard right)
* f100 0 1024 10 1.;			< SINE WAVE

te 180.;
MARIMBA 0 9.2;
rd  .015; 
p3  rh 32;
du  mx 8.15 5.8 5.1 5.5/1. 300.6 300.45 300.9;
rs 480;   < reseed random number generators at this point
< try using different reseed values to obtain different results
p4 se 3. a3 bf3/.5 fs5/4. b2 bf4/1.7 gs5;
se 3. e4 ds3/.5 e4/4. g3 fs4/2.2 cs5 c5; 
se 3.5 gf5 f4/5.6 a6 c5;    
se 3. a3 e4/.5 g5 f4/5.7 d5 gs5 b5;
se 3.5 b6 c5/5.7 f7 ef5;
se 3.5 ef3 bf3/5.7 b2 g3 fs4 g4 d5 gs5 bf5;
mx 3.5 b1 d7/1. ds7 b1/4.7 b1 gs7;
p5 mx .5 17000 1000/.5 800 1200 1200/2.5 800 1500 13000/.5 13000 900/
1.15  900 1100 1200/4.1 900 1300 16000;
p6 1. .01 .025;                       < Attack time: range: .01-.04
p7 mx .5 1.5 1.3 .65/3. .65 .85 1.4/    < Attack hardness(1. ord,.7-1.6)
.5 1.4 .8/.5 1. .8 .9/3.6 .7 .85 1.35;
p8 mx .5 1.35 .5 .2/3. .2 .4 1.4/     < Brightness(1. ord, .25 - 2.0)
.5 1.4 .25/4.1 .22 .33 1.45;
p9              < microtonal detuning 
< Optional additional parameters:
p10 mx 1. .99 .8 .04 .2/2.1 .02 .2 .99 .8/1. .99 .8 .05/ < spacial placement
2.5  .03 .2 .95/.5 .99 .01;
end;
