  < a fragment of "voicetest.wav" is read in repeatedly, with an accelerando
  < and rallentando, a dynamic hairpin swell, and random spatial placement

<   Score file for Library algorithm  ### sf1to2 ###
 <  optional functions if tables used: f98 = table of soundin. numbers,
 < f99 = table of durations ; to use, remove comments, edit & complete
< *f98 0 size -2 soundin.numbers
< *f99 0 size -2 durations

SF1TO2 0  6;      < mono input, stereo output
p3  mo 3. .5 .25/3. .25 .7; < faster, then slower
du  300.307; < only the first .307 seconds ("the only ...") of source file used
     < p4 = soundin.#, or, if negative, index to function tables 98 & 99
p4  1;  < sflib/x soundfile "voicetest.wav"
  < OPTIONAL p-fileds (p5 - p8): p5 = amplitude multiplier
p5 mx 3. .1 .99/ 3. .95 .05;  < louder, then softer
  < p6 = duration skipped from front of soundfile
p6  
  <  p7 = fade-in time : if negative or between 100.0 & 101. = % p3
p7   
  <  p8 = fade-out time : if negative or between 100.0 & 101. = % p3
p8  .02; 
  < p9 = fixed left-right pan location {1. - 0 | 1. = hard left, 0 = hard right}
p9 .5 .05 .45  .5 .55 .95; < random spatial placement     
  <  Added user p-fields: 
end;  <<< End of ### sf1to2 ### score >>>
