   < isorhythmic (looped) rhythm of 7 notes and a "timbral" loop of 8
   < soundfiles. Variations in tempo and dynamic level partially disguise the
   < regularity of these two loop patterns
<   Score file for Library algorithm  ### sf1to2 ###
 <  optional functions if tables used: f98 = table of soundin. numbers,
 < f99 = table of durations ; to use, remove comments, edit & complete
< the p4 soundin.# links are to the following sflib soundfiles:
< 2 = perc/timb1      3 = perc/tom2          4 = perc/plate1
< 5 = perc/conga.closed  6 = sdrum1.broll      7 = string/vc.p.e2
< 8 = voice/sop1.ds4          9 = perc/timp.c2

te  15. 55 110;   < accelerando
SF1TO2 0 15.;       < mono input, stereo output 
p3  rh 8/ 48// 48,8/ 4,16/ 16// ; < a 7 note  isorhythm 
du  1. 300.5 302; < maximum duration is 2 seconds
     < p4 = soundin.#, or, if negative, index to function tables 98 & 99
p4 nu 2/3/4/5/6/7/8/9;
  < Note: To randomize the order in which these soundfiles are read in, we
  < could change p4 to :  1. 2 9; 
  < OPTIONAL p-fields (p5 - p8): p5 = amplitude multiplier
p5  mx 7 .5 .8 .1 .2/ 8. .1 .2 .9; < loud to soft to loud
  < p6 = duration skipped from front of soundfile
p6  
  <  p7 = fade-in time : if negative or between 100.0 & 101. = % p3
p7  
  <  p8 = fade-out time : if negative or between 100.0 & 101. = % p3
p8   1. -.2 -.3;  < fade outs for soundfiles in which full duration not used
  < p9 = fixed left-right pan location {1. - 0 | 1. = hard left, 0 = hard right}
p9 1. .01 .33;  < mostly right channel     
   1. .99 .68;  < mostly left channel
   1. .33 .67;  < somewhere near the center
  <  Added user p-fields: 
end;  <<< End of ### sf1to2 ### score >>>
