< Example score : trpt3 : mutes
< Functions needed: 50 51 52 54 100
* f50 0 65 7 0 64 1.;                   < linear up
* f51 0 65 7 1. 64 0;                   < linear down
* f52 0 65 7 0 32 1. 32 0;              < linear pyramid: up-down
* f54 0 65 9 .25 1 0;		      < rise (1st quarter of sine wave)
* f100 0 1024 10 1.;			< SINE WAVE

te 80;
TRPT 0 0 8;
p3 rh 4;                
du .9;
p4 no e5*4/c4*4;                
du 1. 100.02 100.03;      
p5 15000;                               
p6 nu .04/.032/.05/.04;                  
p7 1. 100.2 100.25;          < decay varies between 20 %& 25 % of note duration
p8 1. .82 .91;						<atss (c. .84)

p9 1. .95 1.05;                                          < brightness (1. ord)
p10 1. 1.05 .96;                                        <attack hardness(1. ord)

p11 1. .21 .24; 			                <vib. width
p12 1. 4.8 5.4;  					<1st vib. rate
p13 1. 5.6 6.4;						<2nd rate
p14 50;                               			<vib. func.
 p15       < a detuning p-field generally used only in chorused scores

< Presets
p16 .65 -.007 -.003 .35 .002 .006;                      < intonation value
p17 1. .01 .2;             < pitch intonation& reseed for rand generators
< open/straight/cup/harmon
p18 nu 0/1/2/3;                     < Mute: 0 = open,1=straight,2 = cup,3=harmon
end;                    < Mutes work best in normal instr. range. Straight mute
<>>>>>>>>>>>>>>>>>>>>>>>>>>can cause buzzy attacks below g3 or so,so lower p10.
