 < angk (gamelan angklung) hits and short rolls
* f1 0 16384 -1 "/sflib/gamelan/angk.df5.wav" 0 0 0 ; < 0.324036 sec 
* f2 0 32768 -1 "/sflib/gamelan/angk.ef5.wav" 0 0 0 ; < 0.482993 sec 
* f3 0 32768 -1 "/sflib/gamelan/angk.f5.wav" 0 0 0 ; < 0.438095 sec 
* f4 0 32768 -1 "/sflib/gamelan/angk.gf5.wav" 0 0 0 ; < 0.482993 sec 
* f5 0 16384 -1 "/sflib/gamelan/angk.af5.wav" 0 0 0 ; < 0.302041 sec 
* f6 0 16384 -1 "/sflib/gamelan/angk.bf5.wav" 0 0 0 ; < 0.302041 sec 
* f7 0 32768 -1 "/sflib/gamelan/angk.c6.wav" 0 0 0 ; < 0.392063 sec 
* f8 0 16384 -1 "/sflib/gamelan/angk.df6.wav" 0 0 0 ; < 0.278912 sec 
 < short rolls
* f10 0 32768 -1 "/sflib/gamelan/angk.shortroll.df5.wav" 0 0 0 ; < 0.619048 sec 
* f11 0 32768 -1 "/sflib/gamelan/angk.shortroll.ef5.wav" 0 0 0 ; < 0.687075 sec 
* f12 0 65536 -1 "/sflib/gamelan/angk.shortroll.f5.wav" 0 0 0 ; < 0.914059 sec 
* f13 0 32768 -1 "/sflib/gamelan/angk.shortroll.gf5.wav" 0 0 0 ; < 0.731973 sec 
* f14 0 65536 -1 "/sflib/gamelan/angk.shortroll.af5.wav" 0 0 0 ; < 0.755102 sec 
* f15 0 32768 -1 "/sflib/gamelan/angk.shortroll.bf5.wav" 0 0 0 ; < 0.641950 sec 
* f16 0 65536 -1 "/sflib/gamelan/angk.shortroll.c6.wav" 0 0 0 ; < 0.914059 sec 
* f17 0 32768 -1 "/sflib/gamelan/angk.shortroll.df6.wav" 0 0 0 ; < 0.573923 sec 
< keymap functions for isolated hits (these generally  include 2 strokes):
    < f99 = soundfile function numbers & keymap split points
*f99 0 128 -17 0 1 74 2 76 3 78 4 80 5 82 6 84 7 86 8 ;
    < f98 = midi note numbers for base key { soundfile at original pitch}
*f98 0 16 -2 0 73 75 77 78 80 82 84 85 ;
< keymap functions for short rolls
    < f99 = soundfile function numbers & keymap split points
*f97 0 128 -17 0 10 74 11 76 12 78 13 80 14 82 15 84 16 86 17 ;
    < f98 = midi note numbers for base key { soundfile at original pitch}
*f96 0 16 -2 0 73 75 77 78 80 82 84 85 ;
 <  end of angk function definitions ---------------------------
