< **** bass1 {bass, long tones sung loudly }function tables 99,98,97,96,95 ***
< Note: Pitch variations {gliss., vibrato, random deviation) will be stepped
< rather than smooth for these soundfiles, owing to their large size
*f1 0 524288 -1  "/sflib/voice/bass1.d2.wav" 0 0 0;  < dur = 9.563
*f2 0 524288 -1  "/sflib/voice/bass1.e2.wav" 0 0 0;  < dur = 9.95
*f3 0 524288 -1  "/sflib/voice/bass1.g2.wav" 0 0 0;  < dur = 7.9
*f4 0 524288 -1  "/sflib/voice/bass1.b2.wav" 0 0 0;  < dur = 8.367
*f5 0 524288 -1  "/sflib/voice/bass1.d3.wav" 0 0 0;  < dur = 7.71
*f6 0 524288 -1  "/sflib/voice/bass1.fs3.wav" 0 0 0; < dur = 9.57
*f7 0 524288 -1  "/sflib/voice/bass1.a3.wav" 0 0 0;  < dur = 8.325
*f8 0 524288 -1  "/sflib/voice/bass1.cs4.wav" 0 0 0; < dur = 7.237
*f9 0 524288 -1  "/sflib/voice/bass1.d4.wav" 0 0 0;  < dur = 7.739

 <; f99 = input soundfile function numbers & split points {in MIDI note numbers}
*f99 0 128 -17 0 1 39 2 42 3 45 4 49 5 52 6 56 7 59 8 62 9 ;
   < f98 = midi note number of each sample
*f98 0  16  -2 0 38 40 43 47 50 54 57 61 62; 
<  -------------End of BASS1 functions ---------
