< **** bass2 {bass, long tones sung softly }function tables 99,98,97,96,95 ***
< Note: Pitch variations {gliss., vibrato, random deviation) will be stepped
< rather than smooth for these soundfiles, owing to their large size
*f1 0 524288 -1  "/sflib/voice/bass2.d2.wav" 0 0 0;   < dur = 6.5
*f2 0 524288 -1  "/sflib/voice/bass2.fs2.wav" 0 0 0;  < dur = 8.925
*f3 0 524288 -1  "/sflib/voice/bass2.af2.wav" 0 0 0;  < dur = 9.628
*f4 0 524288 -1  "/sflib/voice/bass2.c3.wav" 0 0 0;   < dur = 8.84
*f5 0 524288 -1  "/sflib/voice/bass2.d3.wav" 0 0 0;   < dur = 6.450
*f6 0 524288 -1  "/sflib/voice/bass2.fs3.wav" 0 0 0;  < dur = 10.89
*f7 0 524288 -1  "/sflib/voice/bass2.a3.wav" 0 0 0;   < dur = 11.02
*f8 0 524288 -1  "/sflib/voice/bass2.c4.wav" 0 0 0;   < dur = 9.587
*f9 0 524288 -1  "/sflib/voice/bass2.d4.wav" 0 0 0;   < dur = 9.149

 <; f99 = input soundfile function numbers & split points {in MIDI note numbers}
*f99 0 128 -17 0 1 40 2 43 3 46 4 49 5 52 6 56 7 59 8 61 9 ;
 <; f98 = base pitches of input soundfiles {expressed in MIDI note numbers}
*f98 0  16  -2 0 38 42 44 48 50 54 57 60 62 ;
<  -------------End of BASS2 functions ---------
