;  bass1 {bass, long tones sung loudly }function tables 99,98,97,96,95 
; Note: Pitch variations {gliss., vibrato, random deviation) will be stepped
; rather than smooth for these soundfiles, owing to their large size
f1 0 0 -1  "/sflib/voice/bass1.d2"  0 0 0; ; dur = 9.563
f2 0 0 -1  "/sflib/voice/bass1.e2"  0 0 0; ; dur = 9.95
f3 0 0 -1  "/sflib/voice/bass1.g2"  0 0 0; ; dur = 7.9
f4 0 0 -1  "/sflib/voice/bass1.b2"  0 0 0; ; dur = 8.367
f5 0 0 -1  "/sflib/voice/bass1.d3"  0 0 0; ; dur = 7.71
f6 0 0 -1  "/sflib/voice/bass1.fs3"  0 0 0; ; dur = 9.57
f7 0 0 -1  "/sflib/voice/bass1.a3"  0 0 0; ; dur = 8.325
f8 0 0 -1  "/sflib/voice/bass1.cs4"  0 0 0; ; dur = 7.237
f9 0 0 -1  "/sflib/voice/bass1.d4"  0 0 0; ; dur = 7.739

    ; f99 = soundfile function numbers & keymap split points
f99 0 128 -17 0 1 39 2 42 3 45 4 49 5 52 6 56 7 59 8 62 9 ;
    ; f98 = midi note numbers for base key { soundfile at original pitch}
f98 0  16  -2 0 38 40 43 47 50 54 57 61 62; 

f97 0 128 5 1 128 33               ;  veloc to non-linear amplitude
f96 0 128 5 .005 120 1. 128 1.     ;  brightness scaling for midisampbright
;  -------------End of BASS1 functions ---------
