The  _s_f_l_i_b_/_p_r_o_s_o_n_u_s  directory  differs  on the ECMC SGI and
Linux systems.

On  ECMC   SGI  system  _a_r_c_a_n_a   the   soundfiles   in   the
/sflib/prosonus  directory are organized into subdirectories
and are in AIFF format. These directories are provided  with
the  Irix  operating  system.  In  the notes below  from the
Prosonus company please note that there are certain restric
tions on the use of these soundfiles.

On  the  ECMC Linux systems a smaller sampling of instrument
samples,  in  WAVE  format,  have  been  consolidated   into
prosonus  directory. The names of some of these samples have
been altered from the original SGI versions to  reflect  the
pitch naming conventions in use at the ECMC.

-----------------------------------------------------------

Notes  on the SGI sflib prosonus directories provided by the
Prosonus company:
(These notes apply primarily  to  the  SGI  version  of  the
prosonus soundfiles)

The music and sound files in this directory were created by Prosonus
especially for your Silicon Graphics IRIS Indigo, Indigo^2, Indy,
Personal IRIS 4D/35 or 4D/30 computer system.

These files are a small sampling of the music, sound effects and
instrument samples that will be available on CD-ROM through Silicon
Graphics Software Express and Prosonus.

For more information concerning Prosonus CD-ROM products, call Software
Express at 1 (800) 800-7441 or contact Prosonus at:

     Prosonus
     11126 Weddington Street
     North Hollywood, CA 91601
     1 (800) 999-6191 or +1 (818) 766-5221
     +1 (818) 766-6098 Fax

Prosonus music and sound files are licence free when used in private
presentations.  The files may be shared via NFS with other IRIS
computers but they may not be copied to other computers.

If the Prosonus files are to be shipped with a product that is intended
for resale or broadcast, copyrights or royalties may apply.  Please contact
Prosonus for questions concerning licensing and resale of Prosonus
music and sound files.

The following sounds, all recorded at 44.1 kHz, are included:

    Environmental Sounds - in the "ambience" directory
     crickets.aiff - crickets at night
     forest.aiff - a busy forest
     rain.aiff - light rainfall
     traffic.aiff - city traffic

     All these sounds are looped  (see note 1 below).

    Instrument Samples - in the "instr" directory
     alto_flute_sus.G#4.aiff - sustained flute playing G# in octave 4
     alto_sax_sus.D#3.aiff - sustained sax playing D# in octave 3
     braz_hi_shaker.aiff - brazilian shaker
     castenet.aiff
     celeste.E3.aiff     - ethereal chime playing E in octave 3
     cello_pizz.C4.aiff - cello playing pizzicato C in octave 4 (middle C)
     china20_crown.aiff - percussion
     conga_hi.aiff - percussion
     conga_hi_rim.aiff - percussion
     crash16_hrd.aiff - percussion
     drm_clave.aiff - percussion
     drm_cowbell.aiff - percussion
     drm_scratch.aiff - percussion
     drm_snare.aiff - percussion
     drm_stick_mid.aiff - percussion
     dx_elec_piano.F4.aiff - Yamaha DX electric piano playing F in octave 4
     hat_closed.aiff - percussion
     hat_open_closed.aiff - percussion
     med_bata1.aiff - percussion
     med_bata2.aiff - percussion
     med_down_rototom.aiff - percussion
     metal_mute_power.E1.aiff - muted metal guitar power chord in E, octave 1
     metal_triad_power.E1.aiff - unmuted power chord in E, octave 1
     paul_single_mute.G#1.aiff - single pluck in G#, octave 1 on Les Paul
     pearl_tom_dry_lo.aiff - percussion
     ride_med_22_mid_ro.aiff - percussion
     steel_guitar_6str.D2.aiff - guitar chord in D, octave 2
     stn_bass_sus_fgr.A0.aiff - sustained satin bass playing A in octave 0
     strng_orch_sus.F#4.aiff - sustained string orchestra playing F#,octave 4
     tama_base_drm.aiff - percussion
     tama_snare_fbr.aiff - percussion
     tama_snare_gbrltr.aiff - percussion
     tamborine.aiff - percussion
     trumpet_sus.F5.aiff - sustained trumpet playing F in octave 5
     warped_harm.aiff - percussion
     woodblock.aiff - percussion

     Most non percussion instruments are looped.
     See note 3 for the MIDI note numbers corresponding to the notes
     and octaves of these instruments.

    Musical Tags - in the "musictags" directory
     tag2.aiff, tag3.aiff - musical tags
     slinky_slap.aiff - slapping a slinky
     belltree_up2.aiff - arpeggio up a belltree
     harp_glis.Cmj.aiff - harp glissando in C major
     jar.aiff - synthetic sound
     orch_hit.aiff - orchestra hit
     stereo_uparp.aiff - stereophonic up arpeggio

    Sound Effects - in the "sfx" directory
     alarm_clock.aiff - an old fashioned alarm clock
     bell.aiff - melodic bell
     bomber.aiff - bomber flyby (left to right)
     cannon.aiff - heavy cannon shot
     click2.aiff - a high speed camera shutter click
     click3.aiff - a slower speed camera shutter click
     cricket.aiff - a cricket chirps
     doorchime.aiff - two-tone door chime
     door_slam.aiff
     double-ricochet.aiff - electronic left-right-left ricochet
     frog.aiff - a frog croaks
     glass_break.aiff - breaking glass
     tennis.aiff - tennis ball hit across the sound stage

     alarm_clock is looped.

Note 1:

playaifc(1) and sfplay(1) do not yet understand loop points so they will
play the looped sounds through once only.

Note 2:

multitrack(1) does not understand loop points.  If you read a looped AIFF
file into multitrack and write it out again, the loop points will be lost.

Note 3:

The MIDI note numbers corresponding to the given notes on the instrument
samples are:

     Note/Octave    MIDI Note Number
        A0               21
        E1               28
        G#1              32
        D2               38
        D#3              51
        E3               52
        C4               60
        F#4              66
        G#4              68
        F5               77

Last updated September 2002

