assignments

assignment 3

In this assignment I used 2 subtractors, using the 'bass on the beach' sound patch and 'celli+contras' patch.

My focus was to use the synth to explore the warm low bass sound into something more electronic and 'spacey'. With the celli+contras, I wanted to manipulate it so that the end result was something similiar to a vocal chorus. I looped a simple chord progression for the celli+contras so the change in sound could be more easily noticeable.

Low warm sounds such as the cello, bass or human vocals have a timbre that I personally appreciate, so I wanted to experience manipulating them with the subtractor in this assignment.

 

Assignment 3 - Timbral Landscape

For my piece, I tried to take some sounds, turn them into something 'else', and bring them back to something familiar.  Chowning does this seamlessly throughout "Stria".

I used a combination of presets that I edited as well as my own subtractor settings.  With four subtractors, I turned a palm-muted bass into a banjo, a vibraphone into something 'else' and back into a vibraphone.  Beneath this, I layered two other tracks, both of which traverse the timbral spectrumas the piece progresses. 

Timbral Landscape in Reason

I used 6 subtractors to put this together... I tried to mimic some
sounds of nature. I effect you begin on land and move toward the shore
and eventually dive in during the piece.

Timbral Landscape

I've tried to achieve as many different sounds and effects through one synthesizer. As the track moves along, many parameters are changed morphing a sound into another. The majority of the piece sounds very "artificial" but towards the end there is a slight resemblence of birds.

music 1421 - assignment 3 - "timbral landscape"

the timbral landscape was created using multiple SubTractors and matrix pattern sequencers.

the piece slowly opens up. The 6 different channels fade in and out, left to right, loud to soft to keep the piece always moving in some new direction

New version with resonator patch

Here it is again.

PD OSC router

Here you go.

Performance 2

I'm looking for somebody to work with for the 2nd performance. I
thought the projects presented with the vocoder were interesting so I wanted to create a pd patch that could act as a vocoder in real time with a guitar or keyboard with additional effects that I have yet to come up with. I also play a lot of bass and violin so I could help out with anyone who would want to work with those instruments. I eventually want to work on modulating tones, applying effects, and mapping these things to controls on an electric guitar i.e. pickups, knobs etc while utilizing a pd patch obviously. Thanks to anyone who responds.

PD patch sound result

Several of you have asked for an example audio result for the delay patch, just to hear what it is "supposed" to sound like. Your results may vary depending on your feedback percentage and delay time, etc. But roughly, "just for reference, this is what your PD patch should sound like" (hear attached mp3).

Pd Version Madness

Welcome to the many versions of Pd. As discussed today in class there is the basic Pd package (called Vanilla) available at puredata.info, which is up to version 0.41.2, and then there is the extended package which has all kinds of cool extras and is up to version 0.39.3 , also available there.

For compatibility with the latest version of JackOSX on Intel Macs we have our own build (thanks to Nick Knouf) available here, of version 0.40.3-extended, which hopefully will also run on 10.5; let us know. Experimental builds of 0.4x-extended for PowerPC, Windows, and various Linux distributions can be found here.

One note, if you have a version of 0.39-extended already and you try one of these 0.4x-extended versions, you may have trouble getting the externals to load. Let me know, I can show you how to fix it, but it's too complicated to type out here.

DW